Commit 328c5cd4 authored by Jay Ta'ala's avatar Jay Ta'ala
Browse files

Using picom-git. Standardised on GLX as it seems to be playing nice

with M27Q.
parent 715679b5
...@@ -7,9 +7,9 @@ ...@@ -7,9 +7,9 @@
# #
################################# #################################
# Backend to use: "xrender" or "glx" or "xr_glx_hybrid". # Backend to use: "xrender" or "glx".
# GLX backend is typically much faster but depends on a sane driver. # GLX backend is typically much faster but depends on a sane driver.
backend = "xr_glx_hybrid"; backend = "glx";
################################# #################################
# #
...@@ -189,12 +189,12 @@ vsync = true; ...@@ -189,12 +189,12 @@ vsync = true;
# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing. # Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing.
# Reported to have no effect, though. # Reported to have no effect, though.
dbe = false; #dbe = false;
# Limit picom to repaint at most once every 1 / refresh_rate second to boost performance. # Limit picom to repaint at most once every 1 / refresh_rate second to boost performance.
# This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already, # This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already,
# unless you wish to specify a lower refresh rate than the actual value. # unless you wish to specify a lower refresh rate than the actual value.
sw-opti = false; #sw-opti = false;
# Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games. # Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games.
# Known to cause flickering when redirecting/unredirecting windows. # Known to cause flickering when redirecting/unredirecting windows.
......
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