Commit 1aae77ff authored by Jay Ta'ala's avatar Jay Ta'ala
Browse files

Picom cleaned and updated.

parent 983b58a9
...@@ -8,22 +8,18 @@ ...@@ -8,22 +8,18 @@
# unless explicitly requested using the wintypes option. # unless explicitly requested using the wintypes option.
# #
# shadow = false # shadow = false
shadow = true;
# The blur radius for shadows, in pixels. (defaults to 12) # The blur radius for shadows, in pixels. (defaults to 12)
# shadow-radius = 12 # shadow-radius = 12
shadow-radius = 7;
# The opacity of shadows. (0.0 - 1.0, defaults to 0.75) # The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
# shadow-opacity = .75 # shadow-opacity = .75
# The left offset for shadows, in pixels. (defaults to -15) # The left offset for shadows, in pixels. (defaults to -15)
# shadow-offset-x = -15 # shadow-offset-x = -15
shadow-offset-x = -7;
# The top offset for shadows, in pixels. (defaults to -15) # The top offset for shadows, in pixels. (defaults to -15)
# shadow-offset-y = -15 # shadow-offset-y = -15
shadow-offset-y = -7;
# Red color value of shadow (0.0 - 1.0, defaults to 0). # Red color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-red = 0 # shadow-red = 0
...@@ -109,6 +105,7 @@ fade-out-step = 0.03; ...@@ -109,6 +105,7 @@ fade-out-step = 0.03;
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10) # The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
# fade-delta = 10 # fade-delta = 10
fade-delta = 4;
# Specify a list of conditions of windows that should not be faded. # Specify a list of conditions of windows that should not be faded.
# fade-exclude = [] # fade-exclude = []
...@@ -127,15 +124,12 @@ fade-out-step = 0.03; ...@@ -127,15 +124,12 @@ fade-out-step = 0.03;
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) # Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
# inactive-opacity = 1 # inactive-opacity = 1
inactive-opacity = 0.8;
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) # Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
# frame-opacity = 1.0 # frame-opacity = 1.0
frame-opacity = 0.7;
# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows. # Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
# inactive-opacity-override = true # inactive-opacity-override = true
inactive-opacity-override = false;
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) # Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
# active-opacity = 1.0 # active-opacity = 1.0
...@@ -171,7 +165,7 @@ opacity-rule = [ ...@@ -171,7 +165,7 @@ opacity-rule = [
# Sets the radius of rounded window corners. When > 0, the compositor will # Sets the radius of rounded window corners. When > 0, the compositor will
# round the corners of windows. Does not interact well with # round the corners of windows. Does not interact well with
# `transparent-clipping`. # `transparent-clipping`.
corner-radius = 0 corner-radius = 0;
# Exclude conditions for rounded corners. # Exclude conditions for rounded corners.
rounded-corners-exclude = [ rounded-corners-exclude = [
...@@ -237,8 +231,7 @@ blur-background-exclude = [ ...@@ -237,8 +231,7 @@ blur-background-exclude = [
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. # Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
# `xrender` is the default one. # `xrender` is the default one.
# #
# backend = "glx" backend = "glx";
backend = "xrender";
# Enable/disable VSync. # Enable/disable VSync.
# vsync = false # vsync = false
...@@ -261,7 +254,6 @@ mark-ovredir-focused = true; ...@@ -261,7 +254,6 @@ mark-ovredir-focused = true;
# shaped windows. The accuracy is not very high, unfortunately. # shaped windows. The accuracy is not very high, unfortunately.
# #
# detect-rounded-corners = false # detect-rounded-corners = false
detect-rounded-corners = true;
# Detect '_NET_WM_OPACITY' on client windows, useful for window managers # Detect '_NET_WM_OPACITY' on client windows, useful for window managers
# not passing '_NET_WM_OPACITY' of client windows to frame windows. # not passing '_NET_WM_OPACITY' of client windows to frame windows.
...@@ -306,6 +298,7 @@ detect-transient = true; ...@@ -306,6 +298,7 @@ detect-transient = true;
# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too. # 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
# #
# detect-client-leader = false # detect-client-leader = false
detect-client-leader = true;
# Resize damaged region by a specific number of pixels. # Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it. # A positive value enlarges it while a negative one shrinks it.
...@@ -369,7 +362,6 @@ xrender-sync-fence = true; ...@@ -369,7 +362,6 @@ xrender-sync-fence = true;
# Reverts to checking if a window is fullscreen based only on its size and coordinates. # Reverts to checking if a window is fullscreen based only on its size and coordinates.
# #
# no-ewmh-fullscreen = false # no-ewmh-fullscreen = false
no-ewmh-fullscreen = true;
# Dimming bright windows so their brightness doesn't exceed this set value. # Dimming bright windows so their brightness doesn't exceed this set value.
# Brightness of a window is estimated by averaging all pixels in the window, # Brightness of a window is estimated by averaging all pixels in the window,
...@@ -445,6 +437,6 @@ wintypes: ...@@ -445,6 +437,6 @@ wintypes:
tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; }; tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
dock = { shadow = false; clip-shadow-above = true; } dock = { shadow = false; clip-shadow-above = true; }
dnd = { shadow = false; } dnd = { shadow = false; }
popup_menu = { opacity = 0.8; } #popup_menu = { opacity = 0.8; }
dropdown_menu = { opacity = 0.8; } #dropdown_menu = { opacity = 0.8; }
}; };
Supports Markdown
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment