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Jay Ta'ala
jt-config-repo
Commits
1aae77ff
Commit
1aae77ff
authored
Feb 27, 2022
by
Jay Ta'ala
Browse files
Picom cleaned and updated.
parent
983b58a9
Changes
1
Show whitespace changes
Inline
Side-by-side
picom/picom.conf
View file @
1aae77ff
...
@@ -8,22 +8,18 @@
...
@@ -8,22 +8,18 @@
# unless explicitly requested using the wintypes option.
# unless explicitly requested using the wintypes option.
#
#
# shadow = false
# shadow = false
shadow
=
true
;
# The blur radius for shadows, in pixels. (defaults to 12)
# The blur radius for shadows, in pixels. (defaults to 12)
# shadow-radius = 12
# shadow-radius = 12
shadow
-
radius
=
7
;
# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
# shadow-opacity = .75
# shadow-opacity = .75
# The left offset for shadows, in pixels. (defaults to -15)
# The left offset for shadows, in pixels. (defaults to -15)
# shadow-offset-x = -15
# shadow-offset-x = -15
shadow
-
offset
-
x
= -
7
;
# The top offset for shadows, in pixels. (defaults to -15)
# The top offset for shadows, in pixels. (defaults to -15)
# shadow-offset-y = -15
# shadow-offset-y = -15
shadow
-
offset
-
y
= -
7
;
# Red color value of shadow (0.0 - 1.0, defaults to 0).
# Red color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-red = 0
# shadow-red = 0
...
@@ -109,6 +105,7 @@ fade-out-step = 0.03;
...
@@ -109,6 +105,7 @@ fade-out-step = 0.03;
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
# fade-delta = 10
# fade-delta = 10
fade
-
delta
=
4
;
# Specify a list of conditions of windows that should not be faded.
# Specify a list of conditions of windows that should not be faded.
# fade-exclude = []
# fade-exclude = []
...
@@ -127,15 +124,12 @@ fade-out-step = 0.03;
...
@@ -127,15 +124,12 @@ fade-out-step = 0.03;
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
# inactive-opacity = 1
# inactive-opacity = 1
inactive
-
opacity
=
0
.
8
;
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
# frame-opacity = 1.0
# frame-opacity = 1.0
frame
-
opacity
=
0
.
7
;
# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
# inactive-opacity-override = true
# inactive-opacity-override = true
inactive
-
opacity
-
override
=
false
;
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
# active-opacity = 1.0
# active-opacity = 1.0
...
@@ -171,7 +165,7 @@ opacity-rule = [
...
@@ -171,7 +165,7 @@ opacity-rule = [
# Sets the radius of rounded window corners. When > 0, the compositor will
# Sets the radius of rounded window corners. When > 0, the compositor will
# round the corners of windows. Does not interact well with
# round the corners of windows. Does not interact well with
# `transparent-clipping`.
# `transparent-clipping`.
corner
-
radius
=
0
corner
-
radius
=
0
;
# Exclude conditions for rounded corners.
# Exclude conditions for rounded corners.
rounded
-
corners
-
exclude
= [
rounded
-
corners
-
exclude
= [
...
@@ -237,8 +231,7 @@ blur-background-exclude = [
...
@@ -237,8 +231,7 @@ blur-background-exclude = [
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
# `xrender` is the default one.
# `xrender` is the default one.
#
#
# backend = "glx"
backend
=
"glx"
;
backend
=
"xrender"
;
# Enable/disable VSync.
# Enable/disable VSync.
# vsync = false
# vsync = false
...
@@ -261,7 +254,6 @@ mark-ovredir-focused = true;
...
@@ -261,7 +254,6 @@ mark-ovredir-focused = true;
# shaped windows. The accuracy is not very high, unfortunately.
# shaped windows. The accuracy is not very high, unfortunately.
#
#
# detect-rounded-corners = false
# detect-rounded-corners = false
detect
-
rounded
-
corners
=
true
;
# Detect '_NET_WM_OPACITY' on client windows, useful for window managers
# Detect '_NET_WM_OPACITY' on client windows, useful for window managers
# not passing '_NET_WM_OPACITY' of client windows to frame windows.
# not passing '_NET_WM_OPACITY' of client windows to frame windows.
...
@@ -306,6 +298,7 @@ detect-transient = true;
...
@@ -306,6 +298,7 @@ detect-transient = true;
# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
#
#
# detect-client-leader = false
# detect-client-leader = false
detect
-
client
-
leader
=
true
;
# Resize damaged region by a specific number of pixels.
# Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it.
# A positive value enlarges it while a negative one shrinks it.
...
@@ -369,7 +362,6 @@ xrender-sync-fence = true;
...
@@ -369,7 +362,6 @@ xrender-sync-fence = true;
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
#
#
# no-ewmh-fullscreen = false
# no-ewmh-fullscreen = false
no
-
ewmh
-
fullscreen
=
true
;
# Dimming bright windows so their brightness doesn't exceed this set value.
# Dimming bright windows so their brightness doesn't exceed this set value.
# Brightness of a window is estimated by averaging all pixels in the window,
# Brightness of a window is estimated by averaging all pixels in the window,
...
@@ -445,6 +437,6 @@ wintypes:
...
@@ -445,6 +437,6 @@ wintypes:
tooltip
= {
fade
=
true
;
shadow
=
true
;
opacity
=
0
.
75
;
focus
=
true
;
full
-
shadow
=
false
; };
tooltip
= {
fade
=
true
;
shadow
=
true
;
opacity
=
0
.
75
;
focus
=
true
;
full
-
shadow
=
false
; };
dock
= {
shadow
=
false
;
clip
-
shadow
-
above
=
true
; }
dock
= {
shadow
=
false
;
clip
-
shadow
-
above
=
true
; }
dnd
= {
shadow
=
false
; }
dnd
= {
shadow
=
false
; }
popup_menu
= {
opacity
=
0
.
8
; }
#
popup_menu = { opacity = 0.8; }
dropdown_menu
= {
opacity
=
0
.
8
; }
#
dropdown_menu = { opacity = 0.8; }
};
};
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