Commit 0a32e274 authored by Jay Ta'ala's avatar Jay Ta'ala
Browse files

Merge branch 'reverse-layout' into i3-remap-experimental

parents cb60a8d7 10fab00f
...@@ -12,10 +12,10 @@ set $border_normal border normal 3 ...@@ -12,10 +12,10 @@ set $border_normal border normal 3
set $i3inputfont \\"-*-*-*-*-*-*-24-*-*-*-*-*-*-*\\" set $i3inputfont \\"-*-*-*-*-*-*-24-*-*-*-*-*-*-*\\"
# Theme options (comment/uncomment theme group) # Theme options (comment/uncomment theme group)
## Theme 1 "paradise pink" # Theme 1 "paradise pink"
#set $accent-bg #d64161 set $accent-bg #d64161
#set $accent-txt #F9FAF9 set $accent-txt #F9FAF9
#set $indicator #109648 set $indicator #109648
# Theme 2 "sheen green" # Theme 2 "sheen green"
#set $accent-bg #8ae234 #set $accent-bg #8ae234
...@@ -43,9 +43,9 @@ set $i3inputfont \\"-*-*-*-*-*-*-24-*-*-*-*-*-*-*\\" ...@@ -43,9 +43,9 @@ set $i3inputfont \\"-*-*-*-*-*-*-24-*-*-*-*-*-*-*\\"
#set $indicator #109648 #set $indicator #109648
# Theme 6 "yellow green" # Theme 6 "yellow green"
set $accent-bg #8ac926 #set $accent-bg #8ac926
set $accent-txt #363636 #set $accent-txt #363636
set $indicator #109648 #set $indicator #109648
# set other colors # set other colors
set $inactive-bg #3A4141 set $inactive-bg #3A4141
...@@ -211,6 +211,19 @@ bindsym $mod+Shift+a move left 100px ...@@ -211,6 +211,19 @@ bindsym $mod+Shift+a move left 100px
bindsym $mod+Shift+s move down 100px bindsym $mod+Shift+s move down 100px
bindsym $mod+Shift+d move right 100px bindsym $mod+Shift+d move right 100px
# move the currently focused window to the scratchpad
#bindsym $mod+Shift+Tab move scratchpad
# Show the next scratchpad window or hide the focused scratchpad window.
# If there are multiple scratchpad windows, this command cycles through them.
#bindsym $mod+minus scratchpad show
# move all windows on workspace cache to mark STK
bindsym $mod+grave move container to workspace $wsg
bindsym $mod+Shift+grave [workspace="`"] move container to workspace current
bindsym $mod+Shift+Tab [workspace="`"] move container to mark STK
bindsym $mod+$mod_next+Tab focus parent, mark --add --toggle STK, focus child
# mark and focus # mark and focus
bindsym $mod+Ctrl+1 mark --add --toggle 1 bindsym $mod+Ctrl+1 mark --add --toggle 1
bindsym $mod+Ctrl+2 mark --add --toggle 2 bindsym $mod+Ctrl+2 mark --add --toggle 2
...@@ -221,7 +234,7 @@ bindsym $mod+Ctrl+6 mark --add --toggle 6 ...@@ -221,7 +234,7 @@ bindsym $mod+Ctrl+6 mark --add --toggle 6
bindsym $mod+Ctrl+7 mark --add --toggle 7 bindsym $mod+Ctrl+7 mark --add --toggle 7
bindsym $mod+Ctrl+8 mark --add --toggle 8 bindsym $mod+Ctrl+8 mark --add --toggle 8
bindsym $mod+Ctrl+9 mark --add --toggle 9 bindsym $mod+Ctrl+9 mark --add --toggle 9
bindsym $mod+g exec "i3-input -f $i3inputfont -l 1 -P \\"Goto Mark: \\" -F '[con_mark=\\"%s\\"] focus'" bindsym $mod+g exec "i3-input -f $i3inputfont -l 1 -P \\"Goto Mark: \\" -F '[con_mark=\\"%s\\"] focus'; i3-msg focus child"
# workspace back and forth (with/without active container) # workspace back and forth (with/without active container)
workspace_auto_back_and_forth yes workspace_auto_back_and_forth yes
...@@ -257,7 +270,7 @@ bindsym $mod+Ctrl+v sticky toggle;exec notify-send 'sticky windows toggled' ...@@ -257,7 +270,7 @@ bindsym $mod+Ctrl+v sticky toggle;exec notify-send 'sticky windows toggled'
# focus last window # focus last window
# requires (https://crates.io/crates/i3-focus-last) # requires (https://crates.io/crates/i3-focus-last)
bindsym $mod+Tab exec i3-focus-last #bindsym $mod+Tab exec i3-focus-last
# window transparency adjustment (and alias to restart picom) # window transparency adjustment (and alias to restart picom)
bindsym $mod+$mod_next+z exec transset-df -a --min 0.20 --dec 0.20 bindsym $mod+$mod_next+z exec transset-df -a --min 0.20 --dec 0.20
...@@ -279,13 +292,6 @@ bindsym $mod+ctrl+Shift+i exec xprop -id $(xdotool getactivewindow) -remove INVE ...@@ -279,13 +292,6 @@ bindsym $mod+ctrl+Shift+i exec xprop -id $(xdotool getactivewindow) -remove INVE
bindsym $mod+q focus parent bindsym $mod+q focus parent
bindsym $mod+e focus child bindsym $mod+e focus child
# move the currently focused window to the scratchpad
bindsym $mod+Shift+Tab move scratchpad
# Show the next scratchpad window or hide the focused scratchpad window.
# If there are multiple scratchpad windows, this command cycles through them.
bindsym $mod+minus scratchpad show
# navigate workspaces next / previous # navigate workspaces next / previous
bindsym $mod+Ctrl+h workspace prev bindsym $mod+Ctrl+h workspace prev
bindsym $mod+Ctrl+l workspace next bindsym $mod+Ctrl+l workspace next
...@@ -316,7 +322,6 @@ bindsym $mod+8 workspace $ws8 ...@@ -316,7 +322,6 @@ bindsym $mod+8 workspace $ws8
bindsym $mod+Ctrl+grave workspace $wsg bindsym $mod+Ctrl+grave workspace $wsg
# Move focused container to workspace # Move focused container to workspace
bindsym $mod+grave move container to workspace $wsg
bindsym $mod+Shift+1 move container to workspace $ws1 bindsym $mod+Shift+1 move container to workspace $ws1
bindsym $mod+Shift+2 move container to workspace $ws2 bindsym $mod+Shift+2 move container to workspace $ws2
bindsym $mod+Shift+3 move container to workspace $ws3 bindsym $mod+Shift+3 move container to workspace $ws3
...@@ -336,9 +341,6 @@ bindsym $mod+$mod_next+6 move container to workspace $ws6; workspace $ws6 ...@@ -336,9 +341,6 @@ bindsym $mod+$mod_next+6 move container to workspace $ws6; workspace $ws6
bindsym $mod+$mod_next+7 move container to workspace $ws7; workspace $ws7 bindsym $mod+$mod_next+7 move container to workspace $ws7; workspace $ws7
bindsym $mod+$mod_next+8 move container to workspace $ws8; workspace $ws8 bindsym $mod+$mod_next+8 move container to workspace $ws8; workspace $ws8
# move all windows on workspace cache to current container
bindsym $mod+$mod_next+grave [workspace="`"] move container to workspace current
# Open applications on specific workspaces # Open applications on specific workspaces
# assign [class="Thunderbird"] $ws1 # assign [class="Thunderbird"] $ws1
# assign [class="Pale moon"] $ws2 # assign [class="Pale moon"] $ws2
......
...@@ -187,6 +187,19 @@ bindsym $mod+Shift+a move left 100px ...@@ -187,6 +187,19 @@ bindsym $mod+Shift+a move left 100px
bindsym $mod+Shift+s move down 100px bindsym $mod+Shift+s move down 100px
bindsym $mod+Shift+d move right 100px bindsym $mod+Shift+d move right 100px
# move the currently focused window to the scratchpad
#bindsym $mod+Shift+Tab move scratchpad
# Show the next scratchpad window or hide the focused scratchpad window.
# If there are multiple scratchpad windows, this command cycles through them.
#bindsym $mod+minus scratchpad show
# move all windows on workspace cache to mark STK
bindsym $mod+grave move container to workspace $wsg
bindsym $mod+Shift+grave [workspace="`"] move container to workspace current
bindsym $mod+Shift+Tab [workspace="`"] move container to mark STK
bindsym $mod+$mod_next+Tab focus parent, mark --add --toggle STK, focus child
# mark and focus # mark and focus
bindsym $mod+Ctrl+1 mark --add --toggle 1 bindsym $mod+Ctrl+1 mark --add --toggle 1
bindsym $mod+Ctrl+2 mark --add --toggle 2 bindsym $mod+Ctrl+2 mark --add --toggle 2
...@@ -197,7 +210,7 @@ bindsym $mod+Ctrl+6 mark --add --toggle 6 ...@@ -197,7 +210,7 @@ bindsym $mod+Ctrl+6 mark --add --toggle 6
bindsym $mod+Ctrl+7 mark --add --toggle 7 bindsym $mod+Ctrl+7 mark --add --toggle 7
bindsym $mod+Ctrl+8 mark --add --toggle 8 bindsym $mod+Ctrl+8 mark --add --toggle 8
bindsym $mod+Ctrl+9 mark --add --toggle 9 bindsym $mod+Ctrl+9 mark --add --toggle 9
bindsym $mod+g exec "i3-input -f $i3inputfont -l 1 -P \\"Goto Mark: \\" -F '[con_mark=\\"%s\\"] focus'" bindsym $mod+g exec "i3-input -f $i3inputfont -l 1 -P \\"Goto Mark: \\" -F '[con_mark=\\"%s\\"] focus'; i3-msg focus child"
# workspace back and forth (with/without active container) # workspace back and forth (with/without active container)
workspace_auto_back_and_forth yes workspace_auto_back_and_forth yes
...@@ -233,7 +246,7 @@ bindsym $mod+Ctrl+v sticky toggle;exec notify-send 'sticky windows toggled' ...@@ -233,7 +246,7 @@ bindsym $mod+Ctrl+v sticky toggle;exec notify-send 'sticky windows toggled'
# focus last window # focus last window
# requires (https://crates.io/crates/i3-focus-last) # requires (https://crates.io/crates/i3-focus-last)
bindsym $mod+Tab exec i3-focus-last #bindsym $mod+Tab exec i3-focus-last
# window transparency adjustment (and alias to restart picom) # window transparency adjustment (and alias to restart picom)
bindsym $mod+$mod_next+z exec transset-df -a --min 0.20 --dec 0.20 bindsym $mod+$mod_next+z exec transset-df -a --min 0.20 --dec 0.20
...@@ -255,13 +268,6 @@ bindsym $mod+ctrl+Shift+i exec xprop -id $(xdotool getactivewindow) -remove INVE ...@@ -255,13 +268,6 @@ bindsym $mod+ctrl+Shift+i exec xprop -id $(xdotool getactivewindow) -remove INVE
bindsym $mod+q focus parent bindsym $mod+q focus parent
bindsym $mod+e focus child bindsym $mod+e focus child
# move the currently focused window to the scratchpad
bindsym $mod+Shift+Tab move scratchpad
# Show the next scratchpad window or hide the focused scratchpad window.
# If there are multiple scratchpad windows, this command cycles through them.
bindsym $mod+minus scratchpad show
# navigate workspaces next / previous # navigate workspaces next / previous
bindsym $mod+Ctrl+h workspace prev bindsym $mod+Ctrl+h workspace prev
bindsym $mod+Ctrl+l workspace next bindsym $mod+Ctrl+l workspace next
...@@ -292,7 +298,6 @@ bindsym $mod+8 workspace $ws8 ...@@ -292,7 +298,6 @@ bindsym $mod+8 workspace $ws8
bindsym $mod+Ctrl+grave workspace $wsg bindsym $mod+Ctrl+grave workspace $wsg
# Move focused container to workspace # Move focused container to workspace
bindsym $mod+grave move container to workspace $wsg
bindsym $mod+Shift+1 move container to workspace $ws1 bindsym $mod+Shift+1 move container to workspace $ws1
bindsym $mod+Shift+2 move container to workspace $ws2 bindsym $mod+Shift+2 move container to workspace $ws2
bindsym $mod+Shift+3 move container to workspace $ws3 bindsym $mod+Shift+3 move container to workspace $ws3
...@@ -312,9 +317,6 @@ bindsym $mod+$mod_next+6 move container to workspace $ws6; workspace $ws6 ...@@ -312,9 +317,6 @@ bindsym $mod+$mod_next+6 move container to workspace $ws6; workspace $ws6
bindsym $mod+$mod_next+7 move container to workspace $ws7; workspace $ws7 bindsym $mod+$mod_next+7 move container to workspace $ws7; workspace $ws7
bindsym $mod+$mod_next+8 move container to workspace $ws8; workspace $ws8 bindsym $mod+$mod_next+8 move container to workspace $ws8; workspace $ws8
# move all windows on workspace cache to current container
bindsym $mod+$mod_next+grave [workspace="`"] move container to workspace current
# Open applications on specific workspaces # Open applications on specific workspaces
# assign [class="Thunderbird"] $ws1 # assign [class="Thunderbird"] $ws1
# assign [class="Pale moon"] $ws2 # assign [class="Pale moon"] $ws2
......
# Thank you code_nomad: http://9m.no/ꪯ鵞
# and Arch Wiki contributors: https://wiki.archlinux.org/index.php/Compton
################################# #################################
# # Shadows #
# Backend
#
################################# #################################
# Backend to use: "xrender" or "glx".
# GLX backend is typically much faster but depends on a sane driver.
backend = "glx";
################################# # Enabled client-side shadows on windows. Note desktop windows
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
# unless explicitly requested using the wintypes option.
# #
# GLX backend # shadow = false
#
#################################
glx-no-stencil = true; # The blur radius for shadows, in pixels. (defaults to 12)
# shadow-radius = 12
# GLX backend: Copy unmodified regions from front buffer instead of redrawing them all. # The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
# My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified, # shadow-opacity = .75
# but a 20% increase when only 1/4 is.
# My tests on nouveau show terrible slowdown.
glx-copy-from-front = false;
# GLX backend: Use MESA_copy_sub_buffer to do partial screen update. # The left offset for shadows, in pixels. (defaults to -15)
# My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated. # shadow-offset-x = -15
# May break VSync and is not available on some drivers.
# Overrides --glx-copy-from-front.
glx-use-copysubbuffermesa = true;
# GLX backend: Avoid rebinding pixmap on window damage. # The top offset for shadows, in pixels. (defaults to -15)
# Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe). # shadow-offset-y = -15
# Recommended if it works.
glx-no-rebind-pixmap = true;
# GLX backend: GLX buffer swap method we assume.
# Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1).
# undefined is the slowest and the safest, and the default value.
# copy is fastest, but may fail on some drivers,
# 2-6 are gradually slower but safer (6 is still faster than 0).
# Usually, double buffer means 2, triple buffer means 3.
# buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers.
# Useless with --glx-use-copysubbuffermesa.
# Partially breaks --resize-damage.
# Defaults to undefined.
#glx-swap-method = "undefined";
################################# # Red color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-red = 0
# Green color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-green = 0
# Blue color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-blue = 0
# Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue)
# shadow-color = "#000000"
# Specify a list of conditions of windows that should have no shadow.
# #
# Shadows # examples:
# shadow-exclude = "n:e:Notification";
# #
################################# # shadow-exclude = []
# Enabled client-side shadows on windows.
shadow = false
# The blur radius for shadows. (default 12)
shadow-radius = 5;
# The left offset for shadows. (default -15)
shadow-offset-x = -5;
# The top offset for shadows. (default -15)
shadow-offset-y = -5;
# The translucency for shadows. (default .75)
shadow-opacity = 0.5;
# Set if you want different colour shadows
# shadow-red = 0.0;
# shadow-green = 0.0;
# shadow-blue = 0.0;
# The shadow exclude options are helpful if you have shadows enabled. Due to the way picom draws its shadows, certain applications will have visual glitches
# (most applications are fine, only apps that do weird things with xshapes or argb are affected).
# This list includes all the affected apps I found in my testing. The "! name~=''" part excludes shadows on any "Unknown" windows, this prevents a visual glitch with the XFWM alt tab switcher.
shadow-exclude = [ shadow-exclude = [
"! name~=''", "! name~=''",
"name = 'Notification'", "name = 'Notification'",
...@@ -104,147 +70,381 @@ shadow-exclude = [ ...@@ -104,147 +70,381 @@ shadow-exclude = [
# workaround for conky until it provides window properties: # workaround for conky until it provides window properties:
"override_redirect = 1 && !WM_CLASS@:s" "override_redirect = 1 && !WM_CLASS@:s"
]; ];
# Avoid drawing shadow on all shaped windows (see also: --detect-rounded-corners)
shadow-ignore-shaped = false;
################################# # Specify a list of conditions of windows that should have no shadow painted over, such as a dock window.
# # clip-shadow-above = []
# Opacity
# Specify a X geometry that describes the region in which shadow should not
# be painted in, such as a dock window region. Use
# shadow-exclude-reg = "x10+0+0"
# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
# #
# shadow-exclude-reg = ""
# Crop shadow of a window fully on a particular Xinerama screen to the screen.
# xinerama-shadow-crop = false
#################################
# Fading #
################################# #################################
inactive-opacity = 1;
active-opacity = 1; # Fade windows in/out when opening/closing and when opacity changes,
frame-opacity = 1; # unless no-fading-openclose is used.
inactive-opacity-override = false; # fading = false
fading = true;
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
# fade-in-step = 0.028
fade-in-step = 0.03;
# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
# fade-out-step = 0.03
fade-out-step = 0.03;
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
# fade-delta = 10
fade-delta = 4;
# Specify a list of conditions of windows that should not be faded.
# fade-exclude = []
# Do not fade on window open/close.
# no-fading-openclose = false
# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
# no-fading-destroyed-argb = false
#################################
# Transparency / Opacity #
#################################
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
# inactive-opacity = 1
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
# frame-opacity = 1.0
# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
# inactive-opacity-override = true
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
# active-opacity = 1.0
# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
# inactive-dim = 0.0
# Specify a list of conditions of windows that should never be considered focused.
# focus-exclude = []
focus-exclude = [ "class_g = 'Cairo-clock'" ];
# Use fixed inactive dim value, instead of adjusting according to window opacity.
# inactive-dim-fixed = 1.0
# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
# like `50:name *= "Firefox"`. picom-trans is recommended over this.
# Note we don't make any guarantee about possible conflicts with other
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
# example:
# opacity-rule = [ "80:class_g = 'URxvt'" ];
#
opacity-rule = [ opacity-rule = [
"90:name = 'alttab'", "90:name = 'alttab'",
# no opacity on sticky windows # no opacity on sticky windows
"99:_NET_WM_STATE@:32a *= '_NET_WM_STATE_STICKY'" "99:_NET_WM_STATE@:32a *= '_NET_WM_STATE_STICKY'"
]; ];
# Dim inactive windows. (0.0 - 1.0)
inactive-dim = 0.0; #################################
# Corners #
# Do not let dimness adjust based on window opacity. #################################
# inactive-dim-fixed = true;
# Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred. # Sets the radius of rounded window corners. When > 0, the compositor will
# blur-background = true; # round the corners of windows. Does not interact well with
# Blur background of opaque windows with transparent frames as well. # `transparent-clipping`.
# blur-background-frame = true; corner-radius = 0;
# Do not let blur radius adjust based on window opacity.
blur-background-fixed = false; # Exclude conditions for rounded corners.
blur-background-exclude = [ rounded-corners-exclude = [
"window_type = 'dock'", "window_type = 'dock'",
"window_type = 'desktop'" "window_type = 'desktop'"
]; ];
################################# #################################
# Background-Blurring #
#################################
# Parameters for background blurring, see the *BLUR* section for more information.
# blur-method =
# blur-size = 12
#
# blur-deviation = false
#
# blur-strength = 5
# Blur background of semi-transparent / ARGB windows.
# Bad in performance, with driver-dependent behavior.
# The name of the switch may change without prior notifications.
#
# blur-background = false
# Blur background of windows when the window frame is not opaque.
# Implies:
# blur-background
# Bad in performance, with driver-dependent behavior. The name may change.
# #
# Fading # blur-background-frame = false
# Use fixed blur strength rather than adjusting according to window opacity.
# blur-background-fixed = false
# Specify the blur convolution kernel, with the following format:
# example:
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
# #
# blur-kern = ""
blur-kern = "3x3box";
# Exclude conditions for background blur.
# blur-background-exclude = []
blur-background-exclude = [
"window_type = 'dock'",
"window_type = 'desktop'",
"_GTK_FRAME_EXTENTS@:c"
];
#################################
# Colour-inversion #
################################# #################################
# Fade windows during opacity changes. # Specify list of windows or x flag to that will be colour inverted.
fading = true; invert-color-include = [
# The time between steps in a fade in milliseconds. (default 10). "INVERT_FLAG@:8c"
fade-delta = 4; ];
# Opacity change between steps while fading in. (default 0.028).
fade-in-step = 0.03;
# Opacity change between steps while fading out. (default 0.03).
fade-out-step = 0.03;
# Fade windows in/out when opening/closing
# no-fading-openclose = true;
# Specify a list of conditions of windows that should not be faded.
fade-exclude = [ ];
################################# #################################
# # General Settings #
# Other
#
################################# #################################
# Try to detect WM windows and mark them as active. # Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
# daemon = false
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
# `xrender` is the default one.
#
backend = "glx";
# Enable/disable VSync.
# vsync = false
vsync = true;
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
# dbus = false
# Try to detect WM windows (a non-override-redirect window with no
# child that has 'WM_STATE') and mark them as active.
#
# mark-wmwin-focused = false
mark-wmwin-focused = true; mark-wmwin-focused = true;
# Mark all non-WM but override-redirect windows active (e.g. menus).
# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
# mark-ovredir-focused = false
mark-ovredir-focused = true; mark-ovredir-focused = true;
# Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events.
# Usually more reliable but depends on a EWMH-compliant WM.
use-ewmh-active-win = true;
# Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on.
detect-rounded-corners = true;
# Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows. # Try to detect windows with rounded corners and don't consider them
# This prevents opacity being ignored for some apps. # shaped windows. The accuracy is not very high, unfortunately.
# For example without this enabled my xfce4-notifyd is 100% opacity no matter what. #
# detect-rounded-corners = false
# Detect '_NET_WM_OPACITY' on client windows, useful for window managers
# not passing '_NET_WM_OPACITY' of client windows to frame windows.
#
# detect-client-opacity = false
detect-client-opacity = true; detect-client-opacity = true;
# Specify refresh rate of the screen. # Specify refresh rate of the screen. If not specified or 0, picom will
# If not specified or 0, picom will try detecting this with X RandR extension. # try detecting this with X RandR extension.
#
# refresh-rate = 60
refresh-rate = 0; refresh-rate = 0;
# Vertical synchronization: match the refresh rate of the monitor # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
vsync = true; # rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
# provided that the WM supports it.
# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing. #
# Reported to have no effect, though. # use-ewmh-active-win = false
#dbe = false; use-ewmh-active-win = true;
# Limit picom to repaint at most once every 1 / refresh_rate second to boost performance. # Unredirect all windows if a full-screen opaque window is detected,
# This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already, # to maximize performance for full-screen windows. Known to cause flickering
# unless you wish to specify a lower refresh rate than the actual value. # when redirecting/unredirecting windows.
#sw-opti = false; #
# unredir-if-possible = false
# Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games. # Delay before unredirecting the window, in milliseconds. Defaults to 0.
# Known to cause flickering when redirecting/unredirecting windows. # unredir-if-possible-delay = 0
unredir-if-possible = false;
# Specify a list of conditions of windows that should always be considered focused. # Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
# Exclude treats as always focused (doesn't dim) # unredir-if-possible-exclude = []
focus-exclude = [
"ANTIDIM_FLAG@:8c",
"_NET_WM_STATE@:32a *= '_NET_WM_STATE_STICKY'"
];
# Specify list of windows or x flag to that will be colour inverted. # Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
invert-color-include = [ # in the same group focused at the same time.
"INVERT_FLAG@:8c" #
]; # detect-transient = false
# Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time.
detect-transient = true; detect-transient = true;
# Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time.
# WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too. # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
# group focused at the same time. This usually means windows from the same application
# will be considered focused or unfocused at the same time.
# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
#
# detect-client-leader = false
detect-client-leader = true; detect-client-leader = true;
################################# # Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it.
# If the value is positive, those additional pixels will not be actually painted
# to screen, only used in blur calculation, and such. (Due to technical limitations,
# with use-damage, those pixels will still be incorrectly painted to screen.)
# Primarily used to fix the line corruption issues of blur,
# in which case you should use the blur radius value here
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
# with a 5x5 one you use `--resize-damage 2`, and so on).
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
# #
# Window type settings # resize-damage = 1
# Specify a list of conditions of windows that should be painted with inverted color.
# Resource-hogging, and is not well tested.
# #
################################# # invert-color-include = []
wintypes: # GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
{ # Might cause incorrect opacity when rendering transparent content (but never
tooltip = # practically happened) and may not work with blur-background.
{ # My tests show a 15% performance boost. Recommended.
# fade: Fade the particular type of windows. #
fade = true; # glx-no-stencil = false
# shadow: Give those windows shadow
shadow = false;
# opacity: Default opacity for the type of windows.
opacity = 0.85;
# focus: Whether to always consider windows of this type focused.
focus = true;
};
};
###################### # GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes,
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
# Recommended if it works.
# #
# XSync # glx-no-rebind-pixmap = false
# See: https://github.com/yshui/picom/commit/b18d46bcbdc35a3b5620d817dd46fbc76485c20d
# Disable the use of damage information.
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
# The opposing option is use-damage
# #
###################### # no-use-damage = false
use-damage = true;
# Use X Sync fence to sync clients' draw calls. Needed on nvidia-drivers with GLX backend for some users. # Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers
# with GLX backend for some users.
#
# xrender-sync-fence = false
xrender-sync-fence = true; xrender-sync-fence = true;
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
# in the source tree for examples.
#
# glx-fshader-win = ""
# Force all windows to be painted with blending. Useful if you
# have a glx-fshader-win that could turn opaque pixels transparent.
#
# force-win-blend = false
# Do not use EWMH to detect fullscreen windows.
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
#
# no-ewmh-fullscreen = false
# Dimming bright windows so their brightness doesn't exceed this set value.
# Brightness of a window is estimated by averaging all pixels in the window,
# so this could comes with a performance hit.
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
#
# max-brightness = 1.0
# Make transparent windows clip other windows like non-transparent windows do,
# instead of blending on top of them.
#
# transparent-clipping = false
# Set the log level. Possible values are:
# "trace", "debug", "info", "warn", "error"
# in increasing level of importance. Case doesn't matter.
# If using the "TRACE" log level, it's better to log into a file
# using *--log-file*, since it can generate a huge stream of logs.
#
# log-level = "debug"
log-level = "warn";
# Set the log file.
# If *--log-file* is never specified, logs will be written to stderr.
# Otherwise, logs will to written to the given file, though some of the early
# logs might still be written to the stderr.
# When setting this option from the config file, it is recommended to use an absolute path.
#
# log-file = "/path/to/your/log/file"
# Show all X errors (for debugging)
# show-all-xerrors = false
# Write process ID to a file.
# write-pid-path = "/path/to/your/log/file"
# Window type settings
#
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
# "tooltip", "notification", "combo", and "dnd".
#
# Following per window-type options are available: ::
#
# fade, shadow:::
# Controls window-type-specific shadow and fade settings.
#
# opacity:::
# Controls default opacity of the window type.
#
# focus:::
# Controls whether the window of this type is to be always considered focused.
# (By default, all window types except "normal" and "dialog" has this on.)
#
# full-shadow:::
# Controls whether shadow is drawn under the parts of the window that you
# normally won't be able to see. Useful when the window has parts of it
# transparent, and you want shadows in those areas.
#
# clip-shadow-above:::
# Controls wether shadows that would have been drawn above the window should
# be clipped. Useful for dock windows that should have no shadow painted on top.
#
# redir-ignore:::
# Controls whether this type of windows should cause screen to become
# redirected again after been unredirected. If you have unredir-if-possible
# set, and doesn't want certain window to cause unnecessary screen redirection,
# you can set this to `true`.
#
wintypes:
{
tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
dock = { shadow = false; clip-shadow-above = true; }
dnd = { shadow = false; }
#popup_menu = { opacity = 0.8; }
#dropdown_menu = { opacity = 0.8; }
};
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